

One way to think of this is like building a 3D collage or assembly.Īs the design evolves, new Levels or shapes may need to be created or existing ones changed. In VCarve Desktop, the aim is to end up with a set of Components and Levels that when combined together will make the finished 3D part. They could also be organized so all the grapes were on one Level and leaf and stem on another to provide a different way of managing and manipulating the shapes.Įach user will find a level of using Components and Levels they are comfortable with which may be dependent on the particular job or level of proficiency with the modeling tools. In the example shown, you can see that a model of a whole bunch of grapes may be made up of smaller individual components but they could also be combined to exist as one single Component (the assembled bunch of grapes) that could then be used to lay-out a more complex part with multiple bunches of grapes. There is no limit to how simple or complex a Component or the Components on a Level can be (this is the user's choice). On the left you can see the separate component for a model of a bunch of grapes and on the right you can see these positioned to make the complete part - we call this resulting combination the Composite Model. In the images below you can see an example of how this might work. Step by step, Components and Levels can be created and modified until you have all the elements you need. To help organize the Components they are assigned to Levels.
How to overlay text on image in vectric vcarve desktop software#
In the terminology of the software these pieces are called Components.

In VCarve Desktop this is achieved by letting the user work with pieces of the design which are combined to make the finished part. In any situation, the best approach to producing something complicated is to break it down into smaller pieces until a level of simplicity is reached that can be understood and managed. VCarve Desktop has been designed to work in a way which enables the user to easily create even very complex projects.

If working in a 2 Sided environment you can view both sides of a project in the 3D View using the Multi Sided View option. The visibility of these calculated toolpaths can be controlled from the Toolpath List on the Toolpaths tab using the check-boxes next to the toolpaths name. In addition to these items, you can see line drawings of any calculated toolpaths in the 3D View. If your part contains any visible 3D Components then as soon as the Preview Toolpaths form is closed it will revert to showing the Composite Model in the 3D View and hide the simulation. When this is closed if you are working on a part that only includes 2D data and 2D or 2.5D toolpaths it will continue to display the Preview Material Block. Whenever you have the Preview Toolpaths form open on the Toolpaths tab, the 3D View displays the Preview Material Block instead of the Composite Model. Which of these is currently displayed will depend on whether or not you have a part which has 3D Components and Toolpaths or are just working on something that only includes 2D Data. The 3D View can show you the current Composite Model (which is built from all of the currently visible 3D Components and Levels), the Toolpath Preview (a highly accurate 3D simulation of the resulting physical object that will result from your toolpaths called the Preview Material Block). These toolpaths are created from 3D design elements called 3D Components that can be generated from models created in external 3D design packages As well as creating toolpaths directly from 2D drawings, VCarve Desktop can produce extremely flexible 3D toolpaths.
